Прорубите себе путь через самый настоящий кошмар в новом экшен хорроре с элементами рогалика и темного фэнтези! Смерть это только начало для вашего героя! Нетипичная графика стилизованная под ретро, порадует любителей стильных игр. Упор в игре сделан на рукопашные приемы, которые разбавлены магией. В игре есть несколько персонажей, которых можно разблокировать и которые подарят новые элементы геймплея. Игра радует отличной сложностью и прокачкой, над которой нужно основательно попотеть. Но именно тяжелая прокачка и делает игру “Mortal Sin” такой хорошей.
Mortal Sin Build 17626271
Последняя информация об изменениях из Steam от 07.03.2025
New Skills, New Curses, Vampire / Hunter buffs, Cave Art Update!
Hello! Wanted to share this nice quality of life update that spices up the game and opens some new build options to play with. Content Added a new skill: Chain Strike. Each successive hit in a single melee attack deals additional damage. This further encourages flicking the weapon around and also letting the entire animation play rather than cancelling it early. Added a new skill: Combustive Rush (replaces Trapper). Starting a sprint will trigger a fiery explosion. Also explodes enemies who are knocked into traps. Not having to always rely on traps should make this much more of a build defining staple. Added a new staff-only skill: Mana Surge. Every combo level restores some mana directly to the staff using this skill. Added a new curse: Arcane Fragility. Item's that are reduced to zero mana will break, similarly to how it worked in the previous version. Rewards +4 item level Added a new curse: Raging Spirits. Killing an enemy from afar has a chance to fire a projectile at the player. Rewards +3 item level Added two new staff-only auto combos to Vampire to give a few more options if you happen to have missed your Waves of Blood combo ability reset. Polish Renamed durability to mana to more accurately reflect how it works now, as resource for powerful skills, rather than something that deteriorates and breaks over time. Lowered the gravity a little bit in portal rooms, so jumping has a little more hang time. Blood spray effects now fade out the closer they are to the camera, so they don't obscure the action. Did a pass on all of the cave textures and colors so it's brighter,...
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