Rift Wizard 2 - это вторая часть рогалика для игроков, у которых графика в игре стоит не на первом месте. Сыграйте за бессмертного волшебника, который путешествует по космосу. Каждый забег позволит вам экспериментировать с уникальным набором заклинаний, пассивных навыков и магических артефактов! Все это создает в игре просто безграничные вариации для билдов, а случайная генерация уровней не позволит использовать один имбовый билд, так как условия меняются и требуют от вас приспосабливаться. А еще в игре огромное количество различных монстров с различными характеристиками. Проще говоря, в игре очень много разнообразия, что сильно затягивает и гарантирует, что она вам не наскучит.
Rift Wizard 2 Build 17140776
Последняя информация об изменениях из Steam от 01.02.2025
Full Launch
Hello Wizards! I'm proud to say today, that Rift Wizard 2 is officially and fully launched. Firstly, thanks to all the beta testers and friends who made this possible. Thanks to everyone who reported bugs, argued about balance, or suggested changes on the discord. I'm a very lucky game developer, to have such a passionate and intelligent audience to draw feedback from. Thanks also, of course, to KHoops and AdamC for their work on the game. RW2 has been in early access for a little less than a year, and I think its quite ready for general consumption now. We've iterated on a bunch of different ideas and systems, both during the EA period and the private beta before this. Some were awesome and ended up in the final game, some had horrible problems and were discarded. I'm quite happy with the RW2 experience as it is now. Its new and fresh, but also quite reminiscent of RW1, and very much a roguelike, perhaps even more so than its' predecessor. So... whats next for RW2? Well, now that all the systems are finalized in place, the thing to do is to simply add more stuff: equipment, trials, monsters, spells, and skills. The first 3 especially- adding options to randomness pools is always less disruptive to balance than adding options the player can use at any time with SP- but I'd guess we will be adding one or two tags to the spell shop at some point in 2025 as well. And of course, we will make some small balance changes when people find absolutely soul crushingly good builds that make wizards wonder why other builds even exist. On pricing: I'd always said that the price will incr...
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